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Kids Game Builder Classroom Pack · Design a game · Ages 6 to 8 (Grades 1 to 3)

Design, play, improve

45 minutes · Ages 6 to 8 · Design a game · Free to print and share

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Goal

Students design a game with a goal, obstacles and rewards, test it on a partner and improve one thing.

Vocabulary

  • goal
  • obstacle
  • reward
  • rule
  • test
  • improve

Materials

  • Game design sheet: hero, goal, obstacles, rewards, how it moves, how to win
  • Devices with a web browser (one per student or pair), or paper and dice

Warm-up (5 minutes)

Ask: "What's your favourite game? What makes it hard? What do you collect?" List goals, obstacles and rewards on the board.

Activity

  1. Students fill in the design sheet.
  2. Build it as a paper board game.
  3. Play-test: a partner plays while the designer watches silently and notes where they get stuck or bored.
  4. Ask the tester: "Most fun part? Most confusing part? Too hard or too easy?"
  5. Change one thing and test again.

Talk about it

  • What did you change after testing, and why?
  • How do real game designers know if a game is fun?

Check for understanding

The design sheet is complete, and the student can explain one change they made after testing.

No devices?

Use a paper board, a die and counters instead of devices.

Going further

Optional: the teacher sends the best games to the arcade (no student accounts; a person reviews every game before it goes live).

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